The classic robot policy is Leonard from Memento.

Leonard can't form new memories. Everything he knows about the last hour sits in Polaroids, notes and tattoos, and he reads them to find out what he is doing. A policy that decides from its last frame or two is in a similar spot, and many of the systems below live this way.

His workarounds look a lot like what robots try. A Polaroid with a caption is a text note. A photo he keeps because it matters is a key frame. The film also shows the catch: a note can be wrong or out of date. In a robot that is a stale entry.

Memento (Christopher Nolan, 2000), official restoration trailer from Umbrella Entertainment. Watch on YouTube

Coding agents have no memory either

Coding agents have the same gap. They don't learn on the job. Each session starts from the model's weights plus whatever notes and files you put in front of it. It is like a coworker who gets handed a huge textbook before every shift and remembers nothing outside of it.

What each worker knows at the start of each dayThree rows, three days each. A coworker starts Monday with 2 pieces of knowledge, Tuesday with 3 and Wednesday with 5, because they keep what they learn. A coding agent starts every day with the same 4 notes it reads from a file and keeps nothing new. A robot policy starts every step with only its last 2 frames and has no notes file at all.MondayTuesdayWednesdayCoworkerkeeps whatthey learnCoding agentrereads thesame notesRobot policysees itslast framesEach square is one piece of knowledge in hand when the day starts.
What each worker knows when the day starts. The coworker adds to what they know every day. The coding agent starts from the same notes every day. The robot policy has no notes, only the last frames.

I don't think that is where agents end up. A coworker who learns your codebase, your customers and your habits gets better every week. Maybe the end state is a model fine-tuned on the company.

OpenAI is moving the other way on its self-serve fine-tuning platform. Its deprecations page says that since 7 May 2026 organizations that never fine-tuned a model can't start there. From 6 January 2027, active customers can't create new jobs on it. A model that is already tuned keeps serving until its base model is retired.

The page gives no reason. My guess is batching. A provider can serve requests from every customer on one shared model at once, which is far more efficient than hosting a separate model for each company.

Robots have it worse

Most robots don't even have a memory file. A robot is controlled by a policy, a network that turns the current camera frames and an instruction into the next action. Many standard policies use only the current frame or a short fixed history, with no persistent episode memory. There is no textbook to reread.

Some systems do better. RT-1 (Brohan et al., 2022) reads six frames. ViNT (Shah et al., 2023) and NoMaD (Sridhar et al., 2023) build a graph of places they have seen. MemER (Sridhar et al., 2025) and the systems in RoboMME (Dai et al., 2026) keep key frames or text notes. They are the exceptions, and the rest of this article looks at what they store and what it costs.

The hall problem

Say you ask a robot to walk down a hall, take the second door on the left, pick up the blue box and bring it back to where it started. It does the first part. Now it holds the box. The first door is far behind, the starting point is out of sight, and the camera shows a box and a wall.

Which way is home? Nothing in that frame says. The answer lives in something the robot saw a minute ago, so the real question is where a robot keeps it.

In October 2026 there is no agreed answer. People are trying frames, text notes, vectors, a few saved key frames, maps and libraries of code. The papers disagree on which one wins, and the biggest benchmark I found for this says the winner changes with the task. That is why I wanted to write down where things stand today.

Four things people call memory

The word covers very different things, and mixing them causes most of the confusion:

  • Weights. What pretraining baked in. A robot that knows what a mug is has a kind of memory, and it never changes during a task.
  • Recent history. The last few frames, or a recurrent state. It lasts seconds.
  • Within-task memory. Key frames, a map, a log of what happened so far. It lasts minutes and is thrown away when the task ends.
  • Across-task memory. Skills and notes that survive the episode and help the next task. It lasts as long as someone keeps the file.

Most of this article is about the third kind, because that is where the hall example breaks. The fourth shows up at the end with ASPIRE (Lu et al., 2026).

Many policies run on one to six frames

Short memory is still memory, and it works better than you might expect. This is how many frames some well-known policies read at each step:

Policy Authors, year Frames per step Source
RT-1 Brohan et al., 2022 6 Section 5.1
Octo Octo Model Team, 2024 2 Section III-D
Diffusion Policy Chi et al., 2023 2 for most tasks Appendix A.4
ACT Zhao et al., 2023 1 Section IV-C
π0 Black et al., 2024 1 Section IV
OpenVLA Kim et al., 2024 1, listed as a limitation Section 6

History helps where it is used well. RT-1 loses accuracy when its six-frame history is removed: 97 to 82 percent on seen tasks and 76 to 62 percent on unseen ones (its Table 13, real robot). Each frame costs RT-1 only 8 tokens, thanks to a compression layer, so six frames stay cheap.

The five-minute hall is another matter. The RoboPapers episode on MemER puts it bluntly: most robot policies today largely lack memory and decide from what they can see right now. That is the hosts' summary, and it fits the table above.

When one frame is not enough

Each of these compares the same system with and without memory, in the paper's own setup.

  • SAM2Act (Fang et al., 2025), version 4, three memory tasks in simulation: 55.0 percent without its memory bank and 94.3 percent with it. The earlier version printed 53.7 and 91.3 before the authors fixed one task, so the version matters.
  • RoboMME (Dai et al., 2026), 16 tasks in simulation: a plain π0.5 (Physical Intelligence, 2025) policy averages 17.93 percent. The best design the authors tried averages 44.51. Humans score 90.5.
  • MemER (Sridhar et al., 2025), real robot, searching for 3 objects over 20 trials per task. The chart shows how many objects it found out of 60.
MemER object search: objects retrieved out of 60Horizontal bars. No history: 32. Eight recent frames: 38. Thirty-two recent frames: 47. MemER with up to eight stored keyframes: 59. A human giving the subtasks: 58.Object Search, real robot: objects retrieved (of 60)No history328 recent frames3832 recent frames47MemER (8 key frames)59Human gives subtasks58Source: MemER paper, Table 1. 20 trials per task. Human row: upper bound.
MemER's Object Search result. All methods share the same low-level policy (π0.5). The memory-free policy finds about half the objects. Adding 32 recent frames helps, but costs about a second per decision, and 8 chosen key frames do better.

Why not just add more frames?

Two separate reasons keep coming up, and they are different problems.

Cost

Every frame becomes tokens, and the model attends over all of them. A good approximation from the appendix of CronusVLA (Li et al., 2025):

N=(M+1) P+IN = (M + 1)\,P + I

Here MM is the number of past frames, PP is the tokens per frame and II is the instruction length. Attention cost grows roughly with N2N^2. The HAMLET paper (Koo et al., 2025) measured it for a robot policy (GR00T N1.5 on RoboCasa, one A100):

Frames Latency Memory
1 80.5 ms 289 MB
4 108.5 ms 1,051 MB
8 193.0 ms 2,023 MB

Navigation models face the same bill, so they spend tokens unevenly. NavFoM (Zhang et al., 2025) gives the newest frame 64 tokens and each older frame 4, under a fixed budget. When the budget runs out it drops the oldest frames.

Training costs too. Mistral's Robostral Navigate (Bounhar et al., 2026) trains on whole episodes packed into a single sequence with a special attention mask. The paper reports 22 times fewer training tokens, turning months into days.

Copycat behavior

The second problem has a name. Imagine an expert whose joint command is 0.10, 0.12, 0.14, 0.16, and so on. A policy that sees two frames can work out the last command, and copying it is wrong by only 0.02 each step. The training loss looks great. Then the cup moves, and the policy keeps copying.

Wen and colleagues (2020) measured this on six simulated control tasks: the cloned policy's actions were easier to predict from its own past actions than the expert's were, in all six. De Haan and colleagues (2019) showed that handing a cloned policy its previous action can lower its validation error and its reward at the same time (Pong, Hopper and others). Chuang and colleagues (2022) trace the same effect to how information flows through the network, and propose an architecture that avoids it by design.

Nobody should read this as "history always hurts". The same Wen paper finds two frames beat one in five of six partially observed tasks. The picture is mixed:

System What happened with more history Source
Diffusion policy, 16 steps, no fix Square 0.79 → 0.17, Tool-Hang 0.51 → 0.00 Torne et al., 2025, Table 3
Same paper, regression policy No drop. Here the policy under-uses its past, the opposite of copycat Torne et al., 2025, Fig. 2
π0 and GR00T N1.5 (VLM start) About flat from 1 to 8 frames ContextVLA (Jang et al., 2025), Fig. 2 (read from a chart)
GR00T N1.5, naive multi-frame LIBERO 95.6 → 86.8 HAMLET (Koo et al., 2025), Table 2

So the cause depends on the model. The authors of ContextVLA read their result as the pretrained VLM start doing the work, but that is their interpretation of an ablation, not a separate test. A 2026 audit by Liao and Cao looked inside three frozen VLAs. Past-frame content stays decodable, but information unique to the history is nearly absent, and the models use history mainly when the current frame is heavily degraded.

Six ways to remember, and what each one stores

Approach What it stores Measured so far Where it hurts
More frames: RT-1, NavFoM, Robostral Navigate (cited above) Raw frames, or compressed tokens RT-1: 97 → 82% on seen tasks without its history. HAMLET: 193 ms for 8 frames against 80.5 ms for 1 Cost grows with every frame. Copycat on some models
Text notes: RoboMME symbolic models, MemER's subtasks (cited above) A sentence per event or subgoal RoboMME BinFill: 77.56 for text against 39.56 for visual tokens. SwingXTimes: 5.11 against 92.00 A sentence drops the details a task needs. Adding text to MemER's key frames gave no gain
Latent vectors: MemoryVLA (Shi et al., 2025) 16 entries of 256 visual tokens plus 1 meaning token each SimplerEnv-Bridge 71.9% against 57.3% for CogACT-Large. Real temporal tasks 83 against 57 Unreadable. RoboMME's recurrent variants stayed near no-memory (18 to 22%), which the authors blame on training
Key frames: MemER, SAM2Act+ Up to 8 chosen frames, or 8 to 10 heatmap embeddings Chart above. SAM2Act: 55.0 → 94.3 Someone has to pick the frames. MemER only adds, never deletes
Maps and graphs: ViNT, NoMaD, VLMaps (Huang et al., 2022) A graph of images, or one language-image vector per map cell These systems navigate long routes with a graph the papers call episodic memory Drift and noise. VLMaps does not handle moving objects
Skills in code: ASPIRE (Lu et al., 2026) Text skills saved after a verified fix LIBERO-Pro Long, zero-shot: 4.7% with an empty library, 30.5% with 90 tasks of skills Entries go stale. A skill is verified on its source task only

Each row comes from a different paper, with its own benchmark, robot, trial count and baselines. RoboMME's numbers for MemER, SAM2Act+ and MemoryVLA are the RoboMME authors' own re-implementations.

For one latent-vector design up close, see my Imprint explainer (Wu et al., 2026). Instead of picking what to keep, it compresses video, actions and joint states into 256 memory tokens trained to rebuild the past, and it takes π0.5 from 25.4 to 72.8 percent success on RMBench's nine memory tasks.

Drawing the problem

Take the hall again. The policy reads a short window directly. Everything older has to go through one of the routes below, and each route fails in its own way.

Where the past goes when the policy only reads a short windowA strip of four frames from oldest to newest: start, past door 1, past door 2, blue box now. The two oldest frames sit outside the policy's window, so the policy cannot read where the robot started. The two newest frames go straight to the policy. A write line carries what happened into six memory routes: keep more frames, write a text note, compress to vectors, keep key frames, draw a map, and keep skills after the episode. A read line carries what each route kept back to the policy, which then chooses the next action.outside the windowwhat a short-window policy readsstartpast door 1past door 2blue box (now)write: what happenedreadKeep more framesRT-1, Robostral Navigate. Weak: cost, copycatWrite a text noteRoboMME symbolic, MemER. Weak: drops detailCompress to vectorsMemoryVLA. Weak: unreadable, hard to trainKeep key framesMemER, SAM2Act+. Weak: choosing the framesDraw a mapViNT, VLMaps. Weak: drift, static sceneKeep skills after the episodeASPIRE. Weak: stale or redundant notesPolicy: next actionturn left, or head home?Red: kept after the episode ends. Blue arrow: the direct window.
Where the past goes. The two oldest frames never reach a short-window policy. Each route chooses what to write and what to hand back, and each has a typical failure, taken from the papers in the table above.

The two models I started from

I first wrote "Robostroll" for a navigation model I remembered as seeing only a few frames. The model is Mistral's Robostral Navigate (Bounhar et al., 2026).

Its paper says the model reads "a history of monocular RGB frames". It never says how long that history is. My memory of "a few frames" is not backed by the paper, and the training recipe suggests long histories are the point: each step is trained to see all the frames before it. On R2R-CE (unseen validation, a single RGB camera, no depth) the paper reports 77.4 percent success. Mistral's launch post reports 76.6 percent on the same split, probably from an earlier checkpoint. That is my inference.

The other one is SOLE-R1 (Schroeder et al., 2026), and the memory question is sharper there. It is not a policy but a reward model that watches video and scores progress toward a goal. It reads the goal, the first frame, a window of the latest frames and its own previous progress number. In the RoboPapers interview, first author Philip Schroeder says it reads the first, previous and current time steps from two cameras, so six frames, and that the reasoning text from one step is forgotten at the next. He suggests compressed text could serve as memory. That is an idea from the interview, not a result in the paper.

Here is the first-frame trick in pseudocode, my paraphrase of the paper's input definition:

at each step t:
  input = [goal, first_frame, last K frames, progress_at(t-1)]
  reasoning, progress_at(t) = model(input)
  keep only progress_at(t)    # the reasoning text is dropped

A key frame memory in eight lines

MemER shows how small a working memory can be. This is my paraphrase of its method:

memory = []                          # at most 8 key frames
every step:
  look = last N frames + memory
  subtask, nominated = high_level_vlm(look)   # text for the low-level policy
  group nominated frames: gaps of 5 frames or less form one cluster
  for each cluster:
    add its median frame to memory
  low_level_policy(subtask) -> actions

The high-level model runs at about 1 Hz and writes a text subtask. A separate low-level π0.5 policy turns it into motion. Memory only grows. Tasks that need hours of memory could overflow it, and the authors say so.

MemER's own visualization of keyframe nomination during an object search. Video from the MemER project page. Video credit: the MemER authors.

Which design wins depends on the task

RoboMME is the closest thing to a common test. It has 16 tasks in four groups (counting, permanence, reference and imitation) and 14 memory variants on one π0.5 backbone. The authors report that no single memory design wins everywhere. The chart compares two of their designs on five tasks: text subgoals from a helper model against sampled visual tokens used as a modulator.

RoboMME: text memory against visual-token memory on five tasksSuccess rates in percent. BinFill: text 77.56, visual tokens 39.56. PickXTimes: text 95.33, visual tokens 87.33. SwingXTimes: text 5.11, visual tokens 92.00. StopCube: text 0.44, visual tokens 42.00. PatternLock: text 12.67, visual tokens 53.56.RoboMME success rate by task (%)Text subgoals (SimpleSG + Qwen)Visual tokens (FrameSamp + Modul)BinFill77.5639.56PickXTimes95.3387.33SwingXTimes5.1192.00StopCube0.4442.00PatternLock12.6753.56
RoboMME, Table 3 (v3), simulation, 50 episodes per task, results averaged over the last 3 checkpoints and 3 seeds. Text wins simple counting. Visual tokens win tasks about motion and timing. Both designs use the same 512-token memory budget.

Reading it: a text note like "two cubes in" is enough to count cubes, and useless for how many times a cube has swung left and right. Counting the swings needs the motion itself. The authors also report 25 of 40 real-robot trials for the visual design and 19 of 40 for the text design on four tasks, against 4 of 40 for no memory, from their Table 4. The tasks are just 4, with 10 trials each.

RoboMME task example: BinFill. The instruction: put two green cubes into the bin and press the button to stop. Video from the RoboMME project page. Video credit: the RoboMME authors. Code and data are Apache 2.0 and the paper is CC BY 4.0.
RoboMME task example: SwingXTimes. The instruction: pick up the red cube, move it to the right-side target and then the left-side target, three times, then put it down and press the button. This is the task where text memory scored 5.11 and visual tokens 92.00.

The library that remembers across tasks

ASPIRE (paper, Lu et al., 2026) is a different kind of memory. There is no learned policy. A coding agent writes Python for each task, and each verified fix is saved as a text skill: a failure signature, a trigger and a repair. A later task reads the matching notes.

That is across-task, procedural memory. It remembers how to recover from a planner error near a table edge. It does not remember where the box is in this room. The paper does not describe a map or an episodic store for the robot at run time, and whether the generated programs keep state between steps is not stated. Its authors list stale and redundant entries as open problems.

More work worth knowing

A literature sweep of 148 robot-memory papers (titles, authors and years checked against arXiv and Crossref) shows how fast this field moves: 88 of them were posted in 2026. These 22 matter most for the argument above. Each description in the last column comes from the paper's own abstract.

Kind Paper Authors, year What it does or finds
Copycat and unused history Resolving Copycat Problems in Visual Imitation Learning via Residual Action Prediction Chuang et al., 2022 Explains the copycat problem from how information flows through the network, and proposes an architecture that avoids it by design. Tested in CARLA and MuJoCo.
Present but Not Remembered: Auditing How Frozen VLAs Encode, Deploy, and Steer Visual History Liao and Cao, 2026 In three frozen VLAs, past-frame content can be decoded from the network, but information unique to the history is nearly absent. The models use history only when the current frame is heavily degraded.
Memory That Changes Action Is Not Memory That Guides It: Counterfactual Auditing of History-Conditioned Robot Policies Zhang et al., 2026 A counterfactual audit of a policy with memory. Every audited Put Back pair changes the action, but only 20 of 64 pairs are fully reliable. On a dual-arm robot, 5 of 9 completed Put Back tries reach the wrong target.
Beyond Success Rate: Interventional Evaluation of Memory in Vision-Language-Action Systems Luo et al., 2026 Asks whether memory plays a causal role, with interventions at the retrieval interface. On its ChainBench, the full memory setup raises task success from 39.1% to 74.3%.
More frames, kept or picked Training and Evaluating Diffusion Policies with Long Context Lengths Agarwal et al., 2026 Tests context length for Diffusion Policy. Naive scaling is less brittle than earlier papers suggest, with the right conditioning method and backbone.
BPP: Long-Context Robot Imitation Learning by Focusing on Key History Frames Mark et al., 2026 Conditions on a few key frames found by a vision-language model. Reports 70% higher success than the best comparison on four real-world tasks.
Memory Retrieval in Visuomotor Policies for Long-Horizon Robot Control Shah et al., 2026 HALO: attention-based memory retrieval, with vision-language model priors distilled in to suppress spurious correlations.
KEMO: Event-Driven Keyframe Memory for Long-Horizon Robot Manipulation with VLA Policies Zeng et al., 2026 KEMO: keeps key frames at detected state changes, using robot kinematics and visual filtering, and feeds them to a VLA as memory tokens.
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling Wei et al., 2025 Navigation. A sliding window of recent turns plus a compressed memory of older visual states, so cost stays bounded.
Text and typed state MEM: Multi-Scale Embodied Memory for Vision Language Action Models Torne et al., 2026 Video for the short term and text for the long term. Runs tasks of up to fifteen minutes, like cleaning a kitchen.
Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks Haresh et al., 2026 A VLA with a language scratchpad that holds object positions and progress through the plan.
Simple Agentic Memory for Generalist Robot Policies Zhang et al., 2026 A training-free layer for frozen policies that keeps compact typed state: relations, references, progress and routes. Reports 67.17% on RoboMME against 44.51% for the strongest non-oracle baseline.
Vectors and recurrence MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models Shi et al., 2026 Extends MemoryVLA with a world model that imagines future states, guided by the memory bank.
μVLA: On Recurrent Memory for Partially Observable Manipulation in VLA Models Cherepanov et al., 2026 Isolates recurrence in a pretrained VLA: learnable memory tokens carried across steps. On MIKASA-Robo, success on five training tasks rises from 0.42 to 0.84.
Maps and retrieval Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks Fang et al., 2019 An early memory-based policy. Each observation goes into a memory that attention reads. Beats reactive and memory-based policies on visual navigation.
ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation Anwar et al., 2024 Builds a memory from time, place and images, then queries it with a language model. Answers questions over long navigation histories at low latency.
3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning Yang et al., 2024 A scene memory of multi-view images (Memory Snapshots) plus Frontier Snapshots of unexplored areas, for exploration and reasoning.
Skills in code Voyager: An Open-Ended Embodied Agent with Large Language Models Wang et al., 2023 An ever-growing library of executable code skills, in Minecraft, queried to solve new tasks.
Skills in Weights, Memory in Code: Hybrid Learning for Memory-Dependent Robot Manipulation Zhao et al., 2026 HyMeS: a coding agent writes executable memory-management heuristics from rollout feedback and uses them to steer a VLA.
Benchmarks and surveys RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design Chen et al., 2026 RMBench: 9 memory-dependent manipulation tasks in simulation, plus Mem-0, a modular policy for ablations.
MIKASA-Robo-VLA: Benchmarking Memory in VLA Models for Long-Horizon Manipulation Cherepanov et al., 2026 90 language-conditioned tasks. For 28 of 70 tasks with a measured gap, the gap exceeds the 16-frame window of the widest fixed-context VLA the authors survey.
From Sliding Windows to Self-evolving Lifelong Memory: A Dual-perspective Survey of Memory Paradigms for Long-Horizon Robotics VLA Models Wang et al., 2026 A survey of VLA memory by scope and persistence: five paradigms and one emerging frontier.

Two of them change the picture above:

  • The RoboMME top score moved. SimpleARM (Yuyou Zhang and colleagues, 2026) reports 67.17 percent mean success on the 16 RoboMME tasks. The strongest non-oracle baseline in its comparison scores 44.51.
  • Having memory is not the same as using it. Three 2026 audits ask whether history changes what a policy does. Liao and Cao found little history-unique information inside three frozen VLAs. Jiajie Zhang and colleagues found actions that change with the past but do not reliably pick the behavior the past calls for. Luo and colleagues found, in cross-episode tests, that swapping key facts in a learned memory bank had no clear extra effect over fact-preserving replacements.

Where it stands

In the RoboMME paper no memory design wins every task, and the best average is 44.51 percent against 90.5 for humans. A later training-free layer, SimpleARM, reports 67.17 percent on the same 16 tasks. That is a large jump and still well below the human score.

ASPIRE's skill library is one answer. To me it feels very clunky and not the most elegant solution. A text note is easy to read and fix, and it is also the kind of memory that goes stale.

What I would watch next: benchmarks that test several memory types on one robot, like RoboMME does in simulation, and navigation models that say plainly how long their history is.

Every paper named in this article, and the full verified list

All entries link to the paper. Authors and years come from the arXiv record (one entry from Crossref). The first table lists the 32 works named in the article. The second lists the other 138 papers from the sweep, grouped by the sweep's own label.

Named in the article Paper Authors Year Link
RT-1 RT-1: Robotics Transformer for Real-World Control at Scale Anthony Brohan et al. 2022 arXiv 2212.06817
Octo Octo: An Open-Source Generalist Robot Policy Octo Model Team 2024 arXiv 2405.12213
Diffusion Policy Diffusion Policy: Visuomotor Policy Learning via Action Diffusion Cheng Chi et al. 2023 arXiv 2303.04137
ACT Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware Tony Z. Zhao et al. 2023 arXiv 2304.13705
π0 π0: A Vision-Language-Action Flow Model for General Robot Control Kevin Black et al. 2024 arXiv 2410.24164
π0.5 π0.5: a Vision-Language-Action Model with Open-World Generalization Physical Intelligence 2025 arXiv 2504.16054
OpenVLA OpenVLA: An Open-Source Vision-Language-Action Model Moo Jin Kim et al. 2024 arXiv 2406.09246
GR00T N1 (the article uses N1.5) GR00T N1: An Open Foundation Model for Generalist Humanoid Robots NVIDIA (Bjorck et al.) 2025 arXiv 2503.14734
CogACT CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation Qixiu Li et al. 2024 arXiv 2411.19650
SAM2Act SAM2Act: Integrating Visual Foundation Model with A Memory Architecture for Robotic Manipulation Haoquan Fang et al. 2025 arXiv 2501.18564
RoboMME RoboMME: Benchmarking and Understanding Memory for Robotic Generalist Policies Yinpei Dai et al. 2026 arXiv 2603.04639
MemER MemER: Scaling Up Memory for Robot Control via Experience Retrieval Ajay Sridhar et al. 2025 arXiv 2510.20328
MemoryVLA MemoryVLA: Perceptual-Cognitive Memory in Vision-Language-Action Models for Robotic Manipulation Hao Shi et al. 2025 arXiv 2508.19236
CronusVLA CronusVLA: Towards Efficient and Robust Manipulation via Multi-Frame Vision-Language-Action Modeling Hao Li et al. 2025 arXiv 2506.19816
HAMLET HAMLET: Switch your Vision-Language-Action Model into a History-Aware Policy Myungkyu Koo et al. 2025 arXiv 2510.00695
ContextVLA ContextVLA: Vision-Language-Action Model with Amortized Multi-Frame Context Huiwon Jang et al. 2025 arXiv 2510.04246
NavFoM Embodied Navigation Foundation Model Jiazhao Zhang et al. 2025 arXiv 2509.12129
Robostral Navigate Robostral Navigate Abdelaziz Bounhar et al. 2026 arXiv 2607.20785
ViNT ViNT: A Foundation Model for Visual Navigation Dhruv Shah et al. 2023 arXiv 2306.14846
NoMaD NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration Ajay Sridhar et al. 2023 arXiv 2310.07896
VLMaps Visual Language Maps for Robot Navigation Chenguang Huang et al. 2022 arXiv 2210.05714
ASPIRE ASPIRE: Agentic /Skills Discovery for Robotics Runyu Lu et al. 2026 arXiv 2607.00272
SOLE-R1 SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning Philip Schroeder et al. 2026 arXiv 2603.28730
Wen et al. (copycat) Fighting Copycat Agents in Behavioral Cloning from Observation Histories Chuan Wen et al. 2020 arXiv 2010.14876
de Haan et al. (causal confusion) Causal Confusion in Imitation Learning Pim de Haan et al. 2019 arXiv 1905.11979
Torne et al. (past-token prediction) Learning Long-Context Diffusion Policies via Past-Token Prediction Marcel Torne et al. 2025 arXiv 2505.09561
LIBERO LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning Bo Liu et al. 2023 arXiv 2306.03310
LIBERO-PRO LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond Memorization Xueyang Zhou et al. 2025 arXiv 2510.03827
SimplerEnv Evaluating Real-World Robot Manipulation Policies in Simulation Xuanlin Li et al. 2024 arXiv 2405.05941
RoboCasa RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots Soroush Nasiriany et al. 2024 arXiv 2406.02523
R2R-CE Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments Jacob Krantz et al. 2020 arXiv 2004.02857
RxR-CE Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding Alexander Ku et al. 2020 arXiv 2010.07954

Analysis of history and memory use (3)

Year Paper Authors Link
2026 Beyond Success Rate: Interventional Evaluation of Memory in Vision-Language-Action Systems Keyuan Luo et al. arXiv 2610.23372
2026 Memory That Changes Action Is Not Memory That Guides It: Counterfactual Auditing of History-Conditioned Robot Policies Jiajie Zhang et al. arXiv 2609.27247
2026 Present but Not Remembered: Auditing How Frozen VLAs Encode, Deploy, and Steer Visual History Chih-Ting Liao and Xin Cao arXiv 2607.03372

Benchmarks (23)

Year Paper Authors Link
2026 Benchmarking and Enhancing Skill-Level Memory for Partially Observable Robotic Manipulation Yansong Shi et al. arXiv 2609.38886
2026 Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games Shengyuan Ding et al. arXiv 2606.19338
2026 Can a Frontier VLM Serve as a Robot Policy for Memory-Dependent Manipulation? Jack B. Jedlicki et al. arXiv 2610.17350
2026 Compiling and Benchmarking Task-State Horizons for Embodied Agents Meiqi Wang and Shichao Li arXiv 2608.08036
2026 EMBER-Bench: Benchmarking Cross-Event Causal Memory in Long-Horizon Embodied Tasks Aoyang Cai et al. arXiv 2610.05013
2026 EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks Lizhou Liang et al. arXiv 2609.28236
2026 Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration Sen Wang et al. arXiv 2601.10744
2026 Grounded in Time: A Multi-Source Dataset and Benchmark for Temporal Grounding in Robotic Manipulation Yi Wang et al. arXiv 2610.04255
2026 LongBench: Evaluating Robotic Manipulation Policies on Real-World Long-Horizon Tasks Xueyao Chen et al. arXiv 2604.16788
2026 MEMOBench: A Process Level Memory Benchmark for Robotic Manipulation Haiyang Sun et al. arXiv 2609.07047
2026 MIKASA-Robo-VLA: Benchmarking Memory in VLA Models for Long-Horizon Manipulation Egor Cherepanov et al. arXiv 2610.00604
2026 MemTransfer: Benchmarking Memory Beyond Matched Experience in Embodied Decision-Making Haiming Tang et al. arXiv 2609.32313
2026 Memory Retention Is Not Enough to Master Memory Tasks in Reinforcement Learning Oleg Shchendrigin et al. arXiv 2601.15086
2026 RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design Tianxing Chen et al. arXiv 2603.01229
2026 RoboMME-Interference: Benchmarking Robot Memory Under Interference Soumil Rathi arXiv 2606.22338
2026 RoboMemArena: A Comprehensive and Challenging Robotic Memory Benchmark Huashuo Lei et al. arXiv 2605.10921
2026 What Should Embodied Agents Remember? Benchmarking and Evaluating Memory Modality for Embodied Agents Junxiang Wang et al. arXiv 2610.12561
2026 WorldLines: Benchmarking and Modeling Long-Horizon Stateful Embodied Agents Yehang Zhang et al. arXiv 2606.18847
2025 Benchmarking Partial Observability in Reinforcement Learning with a Suite of Memory-Improvable Domains Ruo Yu Tao et al. arXiv 2508.00046
2025 FindingDory: A Benchmark to Evaluate Memory in Embodied Agents Karmesh Yadav et al. arXiv 2506.15635
2025 Memory, Benchmark & Robots: A Benchmark for Solving Complex Tasks with Reinforcement Learning Egor Cherepanov et al. arXiv 2502.10550
2025 RoboCerebra: A Large-scale Benchmark for Long-horizon Robotic Manipulation Evaluation Songhao Han et al. arXiv 2506.06677
2024 GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation Mukul Khanna et al. arXiv 2404.06609

Key frames and retrieval (11)

Year Paper Authors Link
2026 BPP: Long-Context Robot Imitation Learning by Focusing on Key History Frames Max Sobol Mark et al. arXiv 2602.15010
2026 Divide-and-Remember: Recursive Action-Relevant Memory for Long-Horizon VLA Policies Xuehui Yu et al. arXiv 2610.00982
2026 EventVLA: Event-Driven Visual Evidence Memory for Long-Horizon Vision-Language-Action Policies Ganlin Yang et al. arXiv 2606.20092
2026 KEMO: Event-Driven Keyframe Memory for Long-Horizon Robot Manipulation with VLA Policies Yihan Zeng et al. arXiv 2606.23589
2026 Memory Retrieval in Visuomotor Policies for Long-Horizon Robot Control Rutav Shah et al. arXiv 2606.25136
2026 Non-Markovian Long-Horizon Robot Manipulation via Keyframe Chaining Yipeng Chen et al. arXiv 2603.01465
2024 RAG-Modulo: Solving Sequential Tasks using Experience, Critics, and Language Models Abhinav Jain et al. arXiv 2409.12294
2024 RAP: Retrieval-Augmented Planning with Contextual Memory for Multimodal LLM Agents Tomoyuki Kagaya et al. arXiv 2402.03610
2024 ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation Abrar Anwar et al. arXiv 2409.13682
2023 JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models Zihao Wang et al. arXiv 2311.05997
2017 Neural Episodic Control Alexander Pritzel et al. arXiv 1703.01988

Latent and vector memory (10)

Year Paper Authors Link
2026 Chameleon: Control-Indexed Prospective Memory for Visuomotor Manipulation Xinying Guo et al. arXiv 2603.24576
2026 Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation Hongyu Qu et al. arXiv 2607.07608
2026 ECHO: Continuous Hierarchical Memory for Vision-Language-Action Models Yanbin Hu et al. arXiv 2605.10993
2026 LTM: Latent Transition Based In-Context Memory for Vision-Language-Action Models Qixin Sun et al. arXiv 2610.21362
2026 Mem4Act: Learning Effective Latent Memory for Long-Horizon Robotic Manipulation Yun Zhang et al. arXiv 2610.22323
2026 Memory Without Curation: Learning Multi-Stream Latent Memory for Robot Policies Yilin Wu et al. arXiv 2610.14406
2026 MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models Hao Shi et al. arXiv 2606.09827
2026 Scaling Short-Term Memory of Visuomotor Policies for Long-Horizon Tasks Rutav Shah et al. arXiv 2606.16178
2026 StateMem: Single-State Residual Memory with Adaptive Inference for Vision-Language-Action Policies Wenzhuo Li et al. arXiv 2609.22684
2026 VPWEM: Non-Markovian Visuomotor Policy with Working and Episodic Memory Yuheng Lei et al. arXiv 2603.04910

Longer frame context (8)

Year Paper Authors Link
2026 HIRE: History-Conditioned Interaction Reasoning and High-Rate Execution for Visually Aliased Precision Manipulation Rongji Li et al. arXiv 2609.30828
2026 SimpleMemVLA: A Simple but Effective Native-Video Memory for Vision-Language-Action Models Cheng Yin et al. arXiv 2609.05533
2026 TemporalFlow-VLA: Learning Physically Grounded Execution History for Long-Horizon Robot Manipulation Jiarui Yang et al. arXiv 2608.26821
2026 Training and Evaluating Diffusion Policies with Long Context Lengths Abhinav Agarwal et al. arXiv 2606.16447
2025 StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling Meng Wei et al. arXiv 2507.05240
2025 VLN-R1: Vision-Language Navigation via Reinforcement Fine-Tuning Zhangyang Qi et al. arXiv 2506.17221
2022 Resolving Copycat Problems in Visual Imitation Learning via Residual Action Prediction Chia-Chi Chuang et al. arXiv 2207.09705
2021 History Aware Multimodal Transformer for Vision-and-Language Navigation Shizhe Chen et al. arXiv 2110.13309

Maps and scene memory (28)

Year Paper Authors Link
2026 AtlasVLA: Persistent World-Ego State Modeling for Vision-Language-Action Models Guiyu Zhao et al. arXiv 2608.06729
2026 GaussMemory: Task-Driven 3D Gaussian Scene Memory for Long-Horizon Robotic Manipulation Zhiqiang Hu et al. arXiv 2608.14986
2026 OCC4M: Object-Centric 4D Memory for Spatiotemporal Reasoning in Long-Horizon Manipulation Jack B. Jedlicki et al. arXiv 2609.28798
2026 Personalizing Embodied Multimodal Large Language Model Agents over Long-term User Interactions Jeongeun Lee et al. arXiv 2605.26256
2026 SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation Sunghwan Kim et al. arXiv 2606.12956
2026 Safe Task Planning with Long-Term Graph Memory for Embodied Agents Siyuan Li et al. arXiv 2609.08444
2026 Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action Pengteng Li et al. arXiv 2605.22283
2026 Where Memory Belongs: Ledger, an Object Ledger for Memory-Augmented VLAs Tanguy Dieudonné et al. arXiv 2609.34554
2025 CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory Weichen Zhang et al. arXiv 2505.05622
2025 DyNaVLM: Zero-Shot Vision-Language Navigation System with Dynamic Viewpoints and Self-Refining Graph Memory Zihe Ji et al. arXiv 2506.15096
2025 EchoVLA: Robotic Vision-Language-Action Model with Synergistic Declarative Memory for Mobile Manipulation Min Lin et al. arXiv 2511.18112
2025 L3M+P: Lifelong Planning with Large Language Models Krish Agarwal et al. arXiv 2508.01917
2025 MapNav: A Novel Memory Representation via Annotated Semantic Maps for Vision-and-Language Navigation Lingfeng Zhang et al. arXiv 2502.13451
2025 MossVLN: Memory-Observation Synergistic System for Continuous Vision-Language Navigation Ting Yu et al. DOI 10.1109/TMM.2025.3586105
2024 3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning Yuncong Yang et al. arXiv 2411.17735
2024 Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation Abdelrhman Werby et al. arXiv 2403.17846
2024 KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems Zixuan Wang et al. arXiv 2409.14908
2024 MC-GPT: Empowering Vision-and-Language Navigation with Memory Map and Reasoning Chains Zhaohuan Zhan et al. arXiv 2405.10620
2024 MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation Jiaqi Chen et al. arXiv 2401.07314
2023 ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning Qiao Gu et al. arXiv 2309.16650
2023 GOAT: GO to Any Thing Matthew Chang et al. arXiv 2311.06430
2023 GridMM: Grid Memory Map for Vision-and-Language Navigation Zihan Wang et al. arXiv 2307.12907
2022 BEVBert: Multimodal Map Pre-training for Language-guided Navigation Dong An et al. arXiv 2212.04385
2022 CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory Nur Muhammad Mahi Shafiullah et al. arXiv 2210.05663
2020 Neural Topological SLAM for Visual Navigation Devendra Singh Chaplot et al. arXiv 2005.12256
2020 Occupancy Anticipation for Efficient Exploration and Navigation Santhosh K. Ramakrishnan et al. arXiv 2008.09285
2019 Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks Kuan Fang et al. arXiv 1903.03878
2017 Neural SLAM: Learning to Explore with External Memory Jingwei Zhang et al. arXiv 1706.09520

Other designs (15)

Year Paper Authors Link
2026 2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation Yutong Hu et al. arXiv 2609.11308
2026 BEACON: Belief-Enabled Adaptive CONtrol for Imitation Learning under Uncertainty Moonyoung Lee et al. arXiv 2609.22730
2026 HIMM: Human-Inspired Long-Term Memory Modeling for Embodied Exploration and Question Answering Ji Li et al. arXiv 2602.15513
2026 MemoAct: Atkinson-Shiffrin-Inspired Hierarchical Memory-Augmented Policy for Robotic Manipulation Liufan Tan et al. arXiv 2603.18494
2026 MotionVLA: Injecting Geometric Motion into Vision-Language-Action Model Shanglin Yuan et al. arXiv 2606.08288
2026 Multimodal Filesystem Memory For Long-Horizon Embodied Agents Chloe Su et al. arXiv 2610.22686
2026 Physical Time as a Missing Dimension of Robot Policy Memory Dynamics Yushen Liang et al. arXiv 2610.20524
2026 Simple Agentic Memory for Generalist Robot Policies Yuyou Zhang et al. arXiv 2609.36595
2026 Trace-Focused Diffusion Policy for Multi-Modal Action Disambiguation in Long-Horizon Robotic Manipulation Yuxuan Hu et al. arXiv 2602.07388
2026 Worth Remembering: Surprise-Gated Robot Episodic Memory Nicolas Gorlo et al. arXiv 2606.03787
2025 Ella: Embodied Social Agents with Lifelong Memory Hongxin Zhang et al. arXiv 2506.24019
2025 History-Aware Visuomotor Policy Learning via Point Tracking Jingjing Chen et al. arXiv 2509.17141
2025 JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation Shuang Zeng et al. arXiv 2509.22548
2025 Meta-Memory: Retrieving and Integrating Semantic-Spatial Memories for Robot Spatial Reasoning Yufan Mao et al. arXiv 2509.20754
2024 Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding Yue Fan et al. arXiv 2501.00358

Recurrent and state-space memory (13)

Year Paper Authors Link
2026 AURA: Action-Gated Memory for Robot Policies at Constant VRAM Josef Chen arXiv 2606.02775
2026 Chronos: A Physics-Informed Full-History Framework for Non-Markovian Long-Horizon Manipulation Yulin Zhou et al. arXiv 2606.30318
2026 DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policies Xinyu Zhao et al. arXiv 2609.32453
2026 DSSP: Diffusion State Space Policy with Full-History Encoding Zhiyuan Guan et al. arXiv 2605.14598
2026 MemBodied: Recurrent Associative Memory for Vision-Language-Action Models Tej Deep Pala et al. arXiv 2609.28256
2026 Minimal Recurrent Behavioral Memory for Imitation under Partial Observability Xianyao Li et al. arXiv 2609.25757
2026 ReCAT: Remember, Count, and Time: Structured Recurrent Memory for Robot Manipulation Pankhuri Vanjani et al. arXiv 2609.35200
2026 ReMem-VLA: Empowering Vision-Language-Action Model with Memory via Dual-Level Recurrent Queries Hang Li et al. arXiv 2603.12942
2026 Recursive Belief Vision Language Action Models Vaidehi Bagaria et al. arXiv 2602.20659
2026 SmoLSTM: A Compact Vision-Language-Action Model with Recurrent Memory that Persists Jan-Gerrit Habekost et al. arXiv 2609.22854
2026 μVLA: On Recurrent Memory for Partially Observable Manipulation in VLA Models Egor Cherepanov et al. arXiv 2606.12497
2025 MTIL: Encoding Full History with Mamba for Temporal Imitation Learning Yulin Zhou et al. arXiv 2505.12410
2019 Learning Belief Representations for Imitation Learning in POMDPs Tanmay Gangwani et al. arXiv 1906.09510

Skills and code (10)

Year Paper Authors Link
2026 Explore, Execute, Evolve: A Skill Acquisition and Reuse Loop for Embodied Agents Sicheng Xie et al. arXiv 2609.37810
2026 From Local Corrections to Generalized Skills: Improving Neuro-Symbolic Policies with MEMO Benjamin A. Christie et al. arXiv 2603.04560
2026 SEAR: Self-Evolving Agentic Robotics Xinyi Wang et al. arXiv 2610.18792
2026 SkillComposer: Learning Reusable Skills for Natural-Language Robot Programming John Woods and Hasti Seifi arXiv 2608.14944
2026 Skills in Weights, Memory in Code: Hybrid Learning for Memory-Dependent Robot Manipulation Yunhao Zhao et al. arXiv 2608.09410
2026 Teach and Grow: An Agent-Centered Architecture for General Robot Learning Chang Nie et al. arXiv 2608.17209
2026 Video2Skill: From Streaming Experience to Reusable Embodied Skills Jianshu Zhang et al. arXiv 2609.36691
2025 Robotic Ultra-Long-Horizon Manipulation Skills via Human-guided Lifelong Code Generation Yuan Meng et al. arXiv 2509.18597
2024 Lifelong Robot Library Learning: Bootstrapping Composable and Generalizable Skills for Embodied Control with Language Models Georgios Tziafas and Hamidreza Kasaei arXiv 2406.18746
2023 Voyager: An Open-Ended Embodied Agent with Large Language Models Guanzhi Wang et al. arXiv 2305.16291

Surveys (1)

Year Paper Authors Link
2026 From Sliding Windows to Self-evolving Lifelong Memory: A Dual-perspective Survey of Memory Paradigms for Long-Horizon Robotics VLA Models Yong Wang et al. arXiv 2610.23319

Text and language memory (16)

Year Paper Authors Link
2026 Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-aware Memory Bingxin Xu et al. arXiv 2608.16889
2026 Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization Jianzong Wang et al. arXiv 2604.13533
2026 Explicit Language Memory for Long-Horizon Planning in Vision-Language-Action Models Houze Xu et al. arXiv 2608.04765
2026 HAM-VLN: Harnessing Hierarchical Agentic Memory for Zero-Shot Vision-and-Language Navigation An Liu et al. arXiv 2607.29600
2026 MEM: Multi-Scale Embodied Memory for Vision Language Action Models Marcel Torne et al. arXiv 2603.03596
2026 Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks Sanjay Haresh et al. arXiv 2602.21013
2026 REMM: Revisable Embodied Memory for Manipulation Revanth Krishna Senthilkumaran et al. arXiv 2610.12710
2026 Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction Nga Teng Chan et al. arXiv 2605.18729
2025 FCRF: Flexible Constructivism Reflection for Long-Horizon Robotic Task Planning with Large Language Models Yufan Song et al. arXiv 2507.14975
2025 LLM-Empowered Embodied Agent for Memory-Augmented Task Planning in Household Robotics Marc Glocker et al. arXiv 2504.21716
2025 MAP-VLA: Memory-Augmented Prompting for Vision-Language-Action Model in Robotic Manipulation Runhao Li et al. arXiv 2511.09516
2025 SE-VLN: A Self-Evolving Vision-Language Navigation Framework Based on Multimodal Large Language Models Xiangyu Dong et al. arXiv 2507.13152
2023 Open-Ended Instructable Embodied Agents with Memory-Augmented Large Language Models Gabriel Sarch et al. arXiv 2310.15127
2023 REFLECT: Summarizing Robot Experiences for Failure Explanation and Correction Zeyi Liu et al. arXiv 2306.15724
2023 TidyBot: Personalized Robot Assistance with Large Language Models Jimmy Wu et al. arXiv 2305.05658
2022 Inner Monologue: Embodied Reasoning through Planning with Language Models Wenlong Huang et al. arXiv 2207.05608
Versions, dates and numbers I used
  • Checked 19 October 2026 against the arXiv versions named in the text. SAM2Act v4 (v1 printed different numbers), RoboMME v3, MemER v1, MemoryVLA v2, Robostral Navigate v3.
  • Robostral Navigate: paper 77.4 percent on R2R-CE unseen validation, launch post 76.6 percent. RxR-CE (Ku et al., 2020, English, unseen) 75.1 percent.
  • The HAMLET table comes from its Table 4. ContextVLA's one-to-eight-frame comparison is read from a bar chart, so treat the values as approximate.
  • RoboMME's row for MemER, SAM2Act+ and MemoryVLA reports the RoboMME authors' own re-implementations.
  • Videos are linked from each project page and credited to its authors.
  • Literature list checked 20 October 2026: titles, first authors and years of 147 arXiv entries against the arXiv API, and one DOI against Crossref. Descriptions in the "More work worth knowing" table are read from each paper's abstract.

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